NIM is a wonderful mathematics strategy game that has been around forever. At its most basic version, two players alternate turns taking objects from one or more piles. For each turn, a player removes at least one object. The winner of the game is the player who picks up the last object.

Whenever I need to change up the pace for the students in my class, I’ll bust out one of the many versions of NIM. Each version of the game only takes a couple minutes to explain to the students, but then it takes much longer for students to develop and hone a winning strategy.

**NIM (the Basic version)**

This is a two person game or can be played with the teacher vs. the class. Start with any number of tiles in a row. (Start with 13 tiles or so, otherwise the game takes too long to play.) The object is to be the player to pick up the last tile. Players alternate taking turns. The only two rules are:

- When it is your turn, you must take either one or two tiles (no more than two).
- There is no “passing”.

Play continues with each player taking either one or two tiles until someone picks up the last tile. Whoever does so, wins the game.

**Variations:**

- alter the maximum number of tiles that can be taken in a turn
- make the objective that whoever picks up the last tile is the LOSER

What’s the point of this game? Well, actually, winning is not really the point of NIM. The real goal is to find a winning strategy that would allow one to win every time against someone who doesn’t know the strategy. Play this game collaboratively with a friend. Maybe first play a few games competitively where you are trying to win, but then work with your partner (not against) to find a winning strategy.

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